This interview was published at nindie.ch on October 6, 2016:
We had the chance to interview Chris McQuinn, Designer/PR from DrinkBox Studios:
Many gamers loved the unused Mexican myth setting behind Guacamelee. It was so fresh to me as well and combined with the graphics, music and controls it was one of the best games I played in 2014 on my Wii U. Please tell us from the early beginnings how the idea behind Guacamelee began.
The genesis of Guacamelee! originated from a few ideas that came from a “pitch” meeting a long time ago in the basement of our old office. One idea presented was a platformer where your traversal moves also served as combat moves. Another idea pitched was setting a game based on Mexican folklore, with the main character being a luchador. I also believe there was a dimension swapping idea for a platformer – that worked nicely in with the Mexican folklore idea with the Day of the Dead dimension. A real mix and match of ideas. Continue reading “Interview with DrinkBox Studios”
This interview was published at nindie.ch on June 1, 2016:
We had the chance to interview 13AM Games about Runbow on Wii U:
What is 13AM in “13AM Games” standing for?
13AM actually stands for 13 alive meerkats, to celebrate one of our former members’ dream to have a small petting zoo filled with meerkats at his house. Am I telling the truth? Who can say… Continue reading “Runbow: Interview with 13AM Games”
As a father of two young children I know that sooner or later they will start playing video games, exploring the internet and want a smartphone to chat with their friends twenty-for-seven. Children are naturally curious to explore new things. And as parents it’s our duty to lead them into these new worlds. With leading I don’t mean strict bans and hundreds of rules. With leading I mean show them good paths and be to them an example. Metaphorically: “Don’t forbid them to use a knife. Show them how to use a knife safely.” At least this is my mindset of parenting. Continue reading “Guiding first steps”