This interview was published at nindie.ch on May 3, 2016:
What was the initial moment you decided to make a Mario 64 offspring?
Mario 64 is probably the title that had the biggest impact on my game development career. When I first played Mario 64 I spent so much time just running around the castle with no specific purpose, I felt like a kid in a playground. I always wanted to recreate a similar feeling for the players. Continue reading “Interview with Walfrido Abejón, creator of FreezeME”